Towards a Viable Planetarity: The Terraforming Reading List
Healsluts are challenging gaming to make room for queer, kinky self-discovery
Against Green Nationalism
Gizmodo Australia | the Gadget Guide | Technology and consumer electronics news and reviews
Exiting the Vampire Castle
Birth of Thanaticism
2018: Against Worldbuilding
Towards an Art History for Videogames
Georg Simmel's Philosophy of Money: 1. Value and Money - Waggish
Shattered Matter, Transformed Forms: Notes on Nuclear Aesthetics, Part 1 - Journal #94 October 2018 - e-flux
Exploring the Future Beyond Cyberpunk’s Neon and Noir
Eugene Thacker – Weird, Eerie, and Monstrous: A Review of “The Weird and the Eerie” by Mark Fisher
The eeriness of the English countryside
Casting into the Cosmos: Magic and Ritual in Human Spaceflight (Part 1)
Why, I Say, White People Can't Dance (And, Yes, It has to Do with Race/Culture/Rhythm, Appreciation, & Respect) | Serendip Studio
Revenge, by Elisa Chavez
Free Speech and the Paradox of Tolerance – Julia Serano – Medium
Four Kinds of Dystopia | Darren Allen
#AltWoke Manifesto - &&& Journal
Nick Land & Accelerationism - &&& Journal
Can We Criticize Foucault? | Jacobin
Samuel R. Delany -- The Semiology of Silence
Lecture: On A.I. and Cities: Platform Design, Algorithmic Perception, and Urban Geopolitics
Is Physical Law an Alien Intelligence? - Issue 42: Fakes - Nautilus
Richard Siken - You Are Jeff
The Melancholy of Infinite Space
“We shall sodomize your sons, emblems of your feeble...
How to Worry Less About Being a Bad Programmer
Modernity vs. Epistemodiversity | e-flux
Umberto Eco and his legacy in open-world games
Brazil is Engulfed by Ruling Class Corruption — and a Dangerous Subversion of Democracy
The Believer Logger - Proposals Toward the End of Writing
The Coming War on General Computation | Joshua Wise's domain
Abandon the Future | Jacobin
Know Your Filesystem (and how it affects you) | www.furtherfield.org
e-flux journal 56th Venice Biennale — SUPERCOMMUNITY – Is There Any World to Come?
what is an author?
Web Design - The First 100 Years
Why Do We Play Video Games That Feel Like Work?
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